#include "WorldObject.h"
#include "Node.h"

WorldObject::WorldObject()
{
}

WorldObject::~WorldObject()
{
}

void WorldObject::Initialize()
{
	m_xDisplayManager = DisplayManager::GetInstance();
	m_xSpriteManager = SpriteManager::GetInstance();

	m_bDelete = false;
}

void WorldObject::Update(float pDeltaTime)
{
	GameObject::Update(pDeltaTime);
}

void WorldObject::Cleanup()
{
	m_xCurrentNode->m_xWorldObject = nullptr;
	GameObject::Cleanup();
}